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Aphantasia Logo
Back to all research
Aphantasia Logo

Building awareness and understanding of aphantasia through research, education, and community support.

About

  • What is Aphantasia?
  • What is Hyperphantasia?
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  • Newsletter
  • About Us
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  • Premium Membership
  • Find support
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Ask AI About This Paper
Ask AI About This Paper

Modelling perception as a hierarchical competition differentiates imagined, veridical, and hallucinated percepts

DOI: 10.1093/nc/niad018
Tags:
Neuroscience & MechanismsHallucinations & Perception
Sulfaro, A. A., Robinson, A. K., & Carlson, T. A. (2023). Modelling perception as a hierarchical competition differentiates imagined, veridical, and hallucinated percepts. Neuroscience of Consciousness, 2023(1). doi:10.1093/nc/niad018

Abstract

Mental imagery is a process by which thoughts become experienced with sensory characteristics. Yet, it is not clear why mental images appear diminished compared to veridical images, nor how mental images are phenomenologically distinct from hallucinations, another type of non-veridical sensory experience. Current evidence suggests that imagination and veridical perception share neural resources. If so, we argue that considering how neural representations of externally generated stimuli (i.e. sensory input) and internally generated stimuli (i.e. thoughts) might interfere with one another can sufficiently differentiate between veridical, imaginary, and hallucinatory perception. We here use a simple computational model of a serially connected, hierarchical network with bidirectional information flow to emulate the primate visual system. We show that modelling even first approximations of neural competition can more coherently explain imagery phenomenology than non-competitive models. Our simulations predict that, without competing sensory input, imagined stimuli should ubiquitously dominate hierarchical representations. However, with competition, imagination should dominate high-level representations but largely fail to outcompete sensory inputs at lower processing levels. To interpret our findings, we assume that low-level stimulus information (e.g. in early visual cortices) contributes most to the sensory aspects of perceptual experience, while high-level stimulus information (e.g. towards temporal regions) contributes most to its abstract aspects. Our findings therefore suggest that ongoing bottom-up inputs during waking life may prevent imagination from overriding veridical sensory experience. In contrast, internally generated stimuli may be hallucinated when sensory input is dampened or eradicated. Our approach can explain individual differences in imagery, along with aspects of daydreaming, hallucinations, and non-visual mental imagery.

Authors

  • Alexander A. Sulfaro4
  • Amanda K. Robinson3
  • Thomas A. Carlson3

Modelling perception as a hierarchical competition differentiates imagined, veridical, and hallucinated percepts

DOI: 10.1093/nc/niad018
Tags:
Neuroscience & MechanismsHallucinations & Perception
Sulfaro, A. A., Robinson, A. K., & Carlson, T. A. (2023). Modelling perception as a hierarchical competition differentiates imagined, veridical, and hallucinated percepts. Neuroscience of Consciousness, 2023(1). doi:10.1093/nc/niad018

Abstract

Mental imagery is a process by which thoughts become experienced with sensory characteristics. Yet, it is not clear why mental images appear diminished compared to veridical images, nor how mental images are phenomenologically distinct from hallucinations, another type of non-veridical sensory experience. Current evidence suggests that imagination and veridical perception share neural resources. If so, we argue that considering how neural representations of externally generated stimuli (i.e. sensory input) and internally generated stimuli (i.e. thoughts) might interfere with one another can sufficiently differentiate between veridical, imaginary, and hallucinatory perception. We here use a simple computational model of a serially connected, hierarchical network with bidirectional information flow to emulate the primate visual system. We show that modelling even first approximations of neural competition can more coherently explain imagery phenomenology than non-competitive models. Our simulations predict that, without competing sensory input, imagined stimuli should ubiquitously dominate hierarchical representations. However, with competition, imagination should dominate high-level representations but largely fail to outcompete sensory inputs at lower processing levels. To interpret our findings, we assume that low-level stimulus information (e.g. in early visual cortices) contributes most to the sensory aspects of perceptual experience, while high-level stimulus information (e.g. towards temporal regions) contributes most to its abstract aspects. Our findings therefore suggest that ongoing bottom-up inputs during waking life may prevent imagination from overriding veridical sensory experience. In contrast, internally generated stimuli may be hallucinated when sensory input is dampened or eradicated. Our approach can explain individual differences in imagery, along with aspects of daydreaming, hallucinations, and non-visual mental imagery.

Authors

  • Alexander A. Sulfaro4
  • Amanda K. Robinson3
  • Thomas A. Carlson3
Aphantasia Logo

What This Study Is About

Researchers used a computer model to understand why mental imagery (picturing things in the mind) feels less vivid than real seeing, and how it differs from hallucinations. They explored how "bottom-up" information from our eyes competes with "top-down" information from our thoughts.

How They Studied It

Instead of testing people, the researchers built a computational model—a digital simulation of the brain’s visual system. This model had five layers, ranging from a "low-level" layer (like the eyes/retina) to a "high-level" layer (where abstract thoughts happen). They tested three scenarios:
  • Seeing only: Input at the bottom layer (like looking at a camel).
  • Imagining in the dark: Input at the top layer with no outside light.
  • Imagining while seeing: Input at both ends (like trying to imagine a hat while looking at a camel).

What They Found

The study found that mental imagery is a competitive process. When we are awake and looking at the world, the constant stream of information from our eyes "wins" the competition in the lower levels of the brain. Because these lower levels are responsible for fine details like edges and colors, the imagined image can’t fully form there, making it feel faint or "diminished." However, if the eyes provide no input (like in a dark room or during sleep), the imagined image can spread further down the hierarchy, potentially becoming a vivid hallucination or dream.

What This Might Mean

This suggests that aphantasia (the inability to visualize) might occur if the "top-down" signals from thoughts are too weak to compete with sensory input, or if the brain is particularly good at prioritizing what the eyes see. It also explains why we don't constantly hallucinate our thoughts: the real world acts as a "brake" that keeps our imagination from becoming too sensory. While this model helps explain the mechanics of imagery, it is a simplified simulation and needs to be confirmed by further brain-scanning studies in humans.

One Interesting Detail

The model predicts that you might "feel" like you are seeing an object because the high-level "recognition" parts of your brain are active, even if the low-level "picture" parts are not—explaining why some people can describe an object's features without actually "seeing" it in their mind.
This summary was generated by AI and may contain errors. Always refer to the original paper for accuracy.
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